Professor Shahram Izadi is a senior research scientist within Microsoft Research Cambridge. He co-leads the Interactive 3D Technologies (I3D) group, and holds a visiting professorship in the Virtual Environments and Computer Graphics (VECG) group at University College London (UCL). He describes his work as: mashing together exotic sensing and display hardware with signal processing, vision and graphics algorithms to create new interactive systems, which enable users to experiences computing in magical ways. His group has had many notable projects and publications to date including: KinectFusion; KinEtre; Vermeer; HoloDesk; Mouse 2.0; SurfacePhysics; SecondLight; and ThinSight. Shahram has been at Microsoft Research since 2005 and prior to that spent time at Xerox PARC. He received a TR35 award in 2009 and was nominated one of the Microsoft Next in 2012. He lives in Cambridge, UK, with his wife and daughter.close x
After receiving his doctorate studies at the Technion in Haifa, Israel, Danny Shechtman was an NRC fellow at the Aerospace Research Laboratories of Wright Patterson AFB, Ohio, where he performed research for three years. In 1975 he joined the Department of Materials Engineering at Technion where he is currently a Distinguished Professor. During 1981-2004 he was several times on Sabbatical at the Johns Hopkins University, (joint program with NBS-NIST). During this period he discovered by TEM the Icosahedral Phase which opened the new science of quasiperiodic crystals and performed research on other subjects. As of 2004 he is also a Professor at MSE and Ames Lab, Iowa State University. His current research efforts center on developing strong and ductile magnesium alloys for a variety of applications, and deformation mechanisms in B2 intermetallics. Shechtman is a member of several Academies, including the US National Academy of Engineering, he is an Honorary Member of professional societies around the globe and was awarded many prizes including the Wolf Prize in Physics, the Gregori Aminoff Prize of the Royal Swedish Academy of Sciences, the EMRS award and the Nobel Prize in Chemistry 2011. As of 1986 he teaches a Technological Entrepreneurship class at the Technion attended by hundreds of students every year. By now the class was given to about 10,000 engineer and scientist. In the past quarter century Israel has become a "startup Nation"close x
Peter Molyneux is one of the best-known names in the international world of computer games. He co-founded Bullfrog Productions in 1987 and created a new genre of computer games, “the god game” with the release of Populous. Since then Peter has been responsible for a string of massive selling games including Powermonger, Theme Park, Magic Carpet and Dungeon Keeper. Cumulative sales of these Bullfrog games are above ten million worldwide. Bullfrog was sold in 1994 to Electronic Arts and Peter became Vice-President.
In 1997 Peter left Bullfrog Productions and Electronic Arts to form a new games development company Lionhead Studios. The company has released five games; Black & White in 2001, Fable in 2004 Black & White 2 (PC), The Movies (PC) and Fable the Lost Chapters (PC and Xbox) in 2005. Cumulative sales are exceeding the 5 million mark. In April 2006 Lionhead Studios was sold to Microsoft Corp, and they released Fable II and Fable III (Xbox360, PC) in 2008 and 2010. Peter was appointed as Creative Director MGS Europe in 2009.
In March 2012, Peter left Lionhead Studios and Microsoft Corp, to start a new company 22Cans with their first project Curiosity - What’s inside the cube releasing in October 2012 on mobile devices. Their motto is “a great team with a great idea leads to a great success”.
Peter is recognised as one of the computer games industry’s most articulate and eloquent speakers on the subject of the development of computer games. He has been awarded four honorary doctorates and was inducted into the Academy of Interactive Arts and Sciences Hall of Fame. Peter was also awarded an OBE in the 2005 New Years Honours List for services to the computer video games industry. In 2007 the French government recognized his services to the game industry with the Chevalier de l’Ordre des Arts et des Lettres (The Knighthood in the Order of Arts and Letters).
Peter can be found on Twitter
Eyal Gever is a digital artist with 18 years’ experience in 3D technologies. He uses his extensive knowledge of art and technology to develop computer simulations of extreme events, and 3D print some pinnacle moments from his simulations and transform them into cutting-edge physical sculptures.
Eyal studied at the Jerusalem's renowned Betzalel Academy of the Art and Design.
More about Eyal Gever
"Using my own proprietary 3D physical simulation technologies, I have developed computational models for physical simulation, computer animation, and geometric modeling. Combining applied mathematics, computer science, and engineering, my work captures and freezes catastrophic situations as cathartic experiences".
At Think Next - Special Edition, Eyal Gever, together with Sharon Eyal, will show a new vision of combining the art of movement with technology.
Nimrod is an expert in leading early stage start-ups from seed to maturity.
Nimrod Elmish has a rich and wide background and experience in leading early stage start-ups from seed to profitability. In 2004 , Mr. Elmish established and managed one of the major angel clubs in Israel and evaluated hundreds of early stage start-ups annually, acted as the lead and seed investor in 5 of them and accomplished as Investment banker more than 40 seed investments, 8 of them in 2012.
Mr. Elmish brings a vast network of connections throughout the Hi-tech sector in Israel, and a wide experience in the building and implementation of business roadmaps of early stage technological start-ups, holds a B.Sc. in Computer Science and Management (SCL), prior to that, graduated the Israeli Naval Academy and has served 7 years in the Israel Navy Seals.